Tales Of The Sidewalk #1
Posted on June 13, 2006
A first issue devoted to establishing a world and a protagonist through exposition so sloppy it verges on soliloquy, essentially the reader learns that the time is whenever o'clock and demon reality-journalist, the conscientious 'D', sells souls to the infernal masses from an independent soul shop situated in a hellish reality anchored to our own.
The frenetic style lends proceedings a skateboarder/graffiti-artist sensibility that I'm too old to appreciate, an occasional absence of dimension/solidity hampers the clarity of some bustling layout, and sequentialism is hindered by a thickly jagged framing of panels. That said, creator Jon Williams' fluid cartooning talent is much in evidence, and a Beetlejuice-like visual kookiness keeps earnest ambition in check.
Writing-wise, the undisciplined, stream of consciousness-like approach has its exuberant charm, but betrays a lack of story-crafting know-how. A more considered structure and tighter scripting applied to the development of future issues should provide the polish that helps realise the glimmer of potential this debut issue offers.
A first issue devoted to establishing a world and a protagonist through exposition so sloppy it verges on soliloquy, essentially the reader learns that the time is whenever o'clock and demon reality-journalist, the conscientious 'D', sells souls to the infernal masses from an independent soul shop situated in a hellish reality anchored to our own.
The frenetic style lends proceedings a skateboarder/graffiti-artist sensibility that I'm too old to appreciate, an occasional absence of dimension/solidity hampers the clarity of some bustling layout, and sequentialism is hindered by a thickly jagged framing of panels. That said, creator Jon Williams' fluid cartooning talent is much in evidence, and a Beetlejuice-like visual kookiness keeps earnest ambition in check.
Writing-wise, the undisciplined, stream of consciousness-like approach has its exuberant charm, but betrays a lack of story-crafting know-how. A more considered structure and tighter scripting applied to the development of future issues should provide the polish that helps realise the glimmer of potential this debut issue offers.
US size, 24 glossy pages - available from www.createtodestroy.com